![]() ![]() If you use the Terminals Manager extension, a terminals.json config for these terminals is in the. You can run yarn compile:watch in one terminal and in another run yarn dev to see the results of your changes. DO NOT CHANGE ANYTHING HERE unless you know what you are doing. The code that generates the bundles as well as a list of the bundles to be created.įixed files needed by the mod. The actual UUIDs of the items this mod adds.įilesystem related functions for packaging the extension or exporting item lists. A zipped version will also be stored here if you run "package"Ĭode for generating the bundle file content using the UUID data Copy the Needful Things folder from here to the override folder to test your mod. Also exported items lists will be stored here, as well as bundle files in development mode Javascript created by compiling the typescript in src. Noteworthy files and folders used by this mod: Files/Folders NB: DOES NOT VALIDATE THAT THEY EXIST IN DEADFIRE Validates all UUIDs to make sure they are correctly formed, this is used to make sure there are no errors in the UUIDs that you copy. Bundle json will BE minified and will be saved in "dist" under "Needful Things/design/gamedata".Ĭopies the extension static files to the "dist" folder This will run main.js in the "build" folder in production mode. Test and check everything about the mod: will run clean, lint, and compile. It will also zip up the mod with the version number ready for you to distribute Then copy the static folder, and then run production. ts files using Prettierīuild the mod for distribution: will run clean, and compile. They can then be used in the readme or on Steam/Nexus mods. Saves the items this mod adds as text files in the "build" folder. Bundle json will NOT be minified and will be saved in "build". This will run main.js in the "build" folder in development mode. Transpiles the typescript and saves it as javascript in the "build" folderĪs compile, but TSC is in watch mode and will continually update the "build" folder as you make changes to the code under the "src" folder Removes the "dist" folder and all contents Removes the "build" folder and all contents Scriptsīold script = make sure the build folder has been created first Script If you are familiar with node, yarn, and have experience with javascript/typescript it should be easy for you to use or modify. This repo is not just a mod, it also has a complete build system for generating the mod. If you can help improve this mod feel free to make suggestions via the issues for this repo or if you are a javascript developer, fork this repo and submit a PR if you prefer. The following items have been made available: Type If you do not have the money for these items, go complete some bounties my cullies! Supplies! Get your supplies here! ![]() This is something I don't want to change or see any need to change. I don't have the console installed or have any interest in entering console commands so I made this mod to give me access to various items early.Īll this mod does is add the items to various vendors, it does not have anything to do with the prices those vendors charge. Likewise anything that can be bought really easily is also not added, basically anything from easily accessible stores like The Treasure Trove, The Dark Cupboard, Deck of Many Things etc.Īfter nearly 1600 hours playing Deadfire (the majority being on upscaled Path of the Damned) I decided that I want some items earlier then it is possible to get in the game for RP reasons or for specific builds. Items that are easy to get, like Miscreant's Leathers, The Eye of Wael, Lord Darryn's Volge, Saru-Sichr etc. This mod adds many existing unique/soulbound items to merchants in Neketaka. A mod for Pillars of Eternity 2: Deadfire Ado Watcher! ![]()
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